When thinking in infinities, 'unlikely' is just certainty waiting for its turn.
I'm Kelsey! 29. Writer. Artist. Agender.
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Posted on 2020 November 20th
Friday 21:29pm @ 45 notes

darkshadowduelist:

darkshadowduelist:

PREMIUM PACK 21

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21PP-JP006 Shell Knight

Level 4 EARTH Rock-Type Effect Monster

ATK 0

DEF 2000

You can only use the (2) effect of this card’s name once per turn.

(1) When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent.

(2) If this card is sent to the GY by an effect, or destroyed by battle: You can add 1 Level 8 Rock monster from your Deck to your hand. If “Fossil Fusion” is in your GY, you can Special Summon it instead. For the rest of the turn you cannot activate the effects of cards of that card’s name

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21PP-JP001 エンジェルO1 Angel O1

Level 1 LIGHT Fairy Effect Monster

ATK 200

DEF 300

You can only Special Summon with the way written in this card name’s (1) effect once per turn.

(1) You can Special Summon this card (from your hand) by revealing 1 Level 7 or higher monster in your hand.

(2) While this Special Summoned card is in the Monster Zone, you can Tribute Summon 1 Level 7 or higher monster during your Main Phase in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

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21PP-JP012 煉獄の契約 Rengoku no Keiyaku (Contract With the Void)

Normal Spell Card

(1) If you have at least 3 other cards in your hand: Discard your entire hand, then you can Special Summon 1 “Infernity” monster or 1 Level 8 DARK Dragon Synchro monster from your GY

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21PP-JP010 インフェルニティ・セイジ Infernity Sage

Level 2 DARK Fiend Tuner Effect Monster

ATK 400

DEF 800

You can only use this card name’s (1) and (2) effects once per turn each.

(1) During your Main Phase: You can discard your entire hand.

(2) If this card is sent to the GY: You can send 1 “Infernity” monster from your Deck to your GY. You must have no cards in your hand to activate and to resolve this effect.


21PP-JP011 インフェルニティ・ポーン Infernity Pawn

Dark Fiend / Effect

LV1 0/0

(1) During your Draw Phase, if you have no cards in your hand: You can banish this card from your GY instead of conducting your normal draw; activate 1 of these effects.

• Place 1 “Infernity” card from your Deck on the top of your Deck.

• Set 1 “Void” Spell/Trap directly from your Deck to your field.

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21PP-JP007 古生代化石マシン スカルコンボイ Koseidai Kaseki Machine Skull Convoy (Fossil Machine Skull Convoy)

Level 8 EARTH Rock Fusion Effect Monster

ATK 2100

DEF 1800

Materials: 1 Rock monster in your GY + 1 Level 7 or higher monster

Must first be Special Summoned with “Fossil Fusion”.

(1) While this Fusion Summoned card is in the Monster Zone, monsters your opponent controls lose ATK equal to their original DEF.

(2) Can make up to 3 attacks on monsters during each Battle Phase.

(3) When this card destroys an opponent’s monster by battle: You can inflict 1000 damage to your opponent.


21PP-JP008 中生代化石マシン スカルワゴン Chuuseidai Kaseki Machine Skull Wagon (Fossil Machine Skull Wagon)

Level 6 EARTH Rock Fusion Effect Monster

ATK 1700

DEF 1500

Materials: 1 Rock monster in your GY + 1 Level 5 or 6 monster

Must first be Special Summoned with “Fossil Fusion”. You can only use this card name’s (3) effect once per turn.

(1) Can make up to 2 attacks on monsters during each Battle Phase.

(2) When this card destroys an opponent’s monster by battle: You can inflict 800 damage to your opponent.

(3) You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it.


21PP-JP009 新生代化石マシン スカルバギー Shinseidai Kaseki Machine Skull Buggy (Fossil Machine Skull Buggy)

Level 4 EARTH Rock Effect Monster

ATK 1400

DEF 1200

Materials: 1 Rock monster in your GY + 1 Level 4 or lower monster

Must first be Special Summoned with “Fossil Fusion”. You can only use this card name’s (2) effect once per turn.

(1) When this card destroys an opponent’s monster by battle: You can inflict 600 damage to your opponent.

(2) You can banish this card from your GY; add 1 monster that specifically lists the card “Fossil Fusion” in its text from your Deck to your hand

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21PP-JP004 レベル・レジストウォール Level Resist Wall

Normal Trap Card

You can only activate 1 card with this card’s name per turn.

(1) If a monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 of those monster(s); Special Summon any number of monsters from your Deck in Defense Position, whose total Levels equal the Level of that target, but their effects are negated


21PP-JP002 小天使テルス Shoutenshi Tellus (Tellus the Little Angel)

Level 3 LIGHT Fairy Effect Monster

ATK 500

DEF 500

You can only use this card name’s (1) and (2) effects once per turn each.

(1) If this card is sent from the Monster Zone to the GY: You can Special Summon 1 “Tellus Wing Token” (Fairy/LIGHT/Level 1/ATK 0/DEF 0).

(2) If you control a “Tellus Wing Token”: You can banish this card from your GY and 1 Spell from your hand; Special Summon 2 “Tellus Wing Tokens”, also you cannot Special Summon monsters for the rest of this turn, except from your hand.

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    21PP-JP003 神の進化 Kami no Shinka (Divine Evolution)...Normal Spell
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